|This map can be purchased here, but unfortunately they can only be ordered in packs of 35.|
Another options is for you can just sketch or make a copy of a map of the area and sketch in routes.
The routes each have between 90 and 100 dots.
|Captain Quentin's crew|
The CrewSome of the jobs of a ship's crew are pretty self-explanatory such as the cook, the doctor (sometimes called surgeon) and the musician. Other crew members are:
-the carpenter: fixes the ship when it needs repaired.
-the cabin boy: the lowest and youngest of the crew members. Does any small chores and is learning.
-the seaman: (sometimes called able seaman), completes any task needed for the sailing of the ship.
-the boatswain: is in charge of enacting the captain's orders with regards to navigation. Is in charge of the crew.
-the quartermaster: in charge of the rations and treasure. Is the person who is allowed to punish the crew if needed.
-master gunner: In charge of the cannons and the men using them.
-first mate: second in command below the captain
-captain: person ultimately in charge of all aspects of the ship.
<><><><><><><><><>Now for the movement tasks for this week:
Assignment 1: CREWS Each student is the captain of a ship and is in charge of forming a crew of 10 men for their ship. The type of men (jobs) that are chosen could affect play, so you must choose wisely. Younger students can draw pictures of their crew. Older students can just write down their crews, but also need present research about four explorers of the time period to the group Assignment 2: SHIPS Sketch a picture of their ship with appropriate rigging.
Assignment 3: PROJECTS: Older students can complete Ocean Currents science lesson and write a narration about it. Younger students complete a project related to any of the lessons we have done so far such as make a model of a Galleon. These were their assignments for the week. Each of the assignments is worth 4 dots worth of movement. No fates for this week. If you would like to advance your young sailor up in ranks this week instead of moving dots, you can advance them for their work to Cabin Boy and let them cut out their award and glue to their folders.
|Captain James' crew|
Click here when you are ready for Privateers and Spanish Galleons, Week 2: Life On Board